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Sith Megadoc

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Tenno

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Sith Empire Megathread

Contents
1. Ranks
2. Exile Rules
3. Sub Factions
4. Sub Faction Ranks
5. Dark Council
6. Trials
7. Over Throw
8. Roleplay jobs




Emperor:
The Emperor is responsible for running the Sith all decision are final by the Emperor but the Emperor can consult his advisors and the Dark Council for suggestions.


Emperor's Advisor(s):
The Emperor’s advisors are the main opinions that the Emperor has at hand without using the Dark Council.


Emperor’s Wrath:
The Emperor’s Wrath is a ceremonial title given to the winner of a tournament as he is the best duelist in the Sith empire. Enforces the Emperor's will and strikes fear into the hearts of many.

Head Marauder:
Leader of the Marauders' has a seat on the Dark Council.

General Of War:
General Of War, Head of the Sith Army responsible for the training and maintenance of the Sith Empire, has a seat on the Dark Council.

Royal Guard Commander:
Leader of the Royal Guards, responsible for the running of the Royal Guard organisation, has a seat on the Dark Council

Dark Lord:
Only non organisation leader to be given a seat on the Dark Council, can be assigned tasks by the Emperor to fulfil.

Dreadmaster Raptus:
Leader of the Dread Masters responsible for maintaining the Dread's, has a seat on the Dark Council

Darth
Darth is a higher rank where they are most likely to be put onto the Dark Council meaning they have a lot of power within Sith but most actions that are made by Darths are to be ran by the Dark Council.

Lord
Lord is the rank after Apprentice, they do not have a lot of power but may command Apprentices when needed to.

Apprentice
Apprentice is one of the lowest ranks in the Sith Empire. They have to listen to everyone above them and train to become stronger.

Acolyte
The lowest rank within the Sith empire as they are the trainee’s of the Sith meaning they have to be trained by a Lord+ to become a Apprentice.



EXILE RULES
You can only be exiled by someone on the Dark Council or above. In order to exile someone there must be a valid reason.

If the reason is valid then in comms the Sith's name, rank and reason for exile must be stated. Once exiled, the person must leave Korriban within 2 minutes and attempt to join Jedi.

The exiled Sith may request a PK duel against the person who exiled them - if they win they may join Sith back but if they lose they will have to join another faction for min 3 days.



Sub-Factions


Dread Masters
The Dread Masters are the most powerful sub faction within the Sith. As they have served the Emperor for centuries meaning they have skills that normal Sith wouldn't have. They are well respected within the Sith.


Royal Guard
The Royal Guard is the protector to the Emperor himself meaning they will be guarding the Emperor at all times when he is on and going to different worlds to explore. The main job of a royal guard is to protect the Emperor and the Dark Council if needed.


Marauders
The Marauders are the front line of the sith, they mostly deal with capture points combat and frontline action.


Inquisitors
The Inquisitors are the assassins for the Sith Empire meaning they will kill people and do undercover missions that have been assigned by the Dark council.

Sith Troopers
Foot soldiers of sith empire, they are equipped with guns in order to be as efficient as possible on range.




Sub-Factions Ranks

Royal Guard:
Royal Guard Commander(Leader)
Royal Guard
Royal Guard Cadet
Royal Guard Inductee

Marauders:
Head Marauder
Dark Marauder
Elite Marauder
Marauder
Pilliger (Lowest Rank)

Inquisitors:
Grand Inquisitor (Leader)
High Inquisitor
Elite Inquisitor
Inquisitor
Inquisitor Cadet
Inquisitor Initiate (Lowest Rank)


Marauders:
Dark Corruptor
Elder Sorcerer
Master Sorcerer
Sorcerer
Adept (Lowest Rank)

Dread Masters:
Raptus (Leader)
Bestia
Brontes
Calphayus
Styrak
Tyrans

Sith Council:
Head Marauder - Marauder Council Member
Grand Inquisitor - Inquisitor Council Member
General of War - Head of Army Council Member
Dread Master Raptus - Dread Leader and Dark Council Member
Royal Guard Commander - Royal Guard Council Member
Dark Lord - Sith Council Member
Dark Councillor: Lorekeeper Assistant
Sith CPT: Leader of the Sith Troopers


Trials:
Lord Trials:
- Level 25+
- Dueling Stage
- Questions (For Example: What is the Sith Code)
- Situational Questions
- Acolyte Training


Darth Trials:
- Level 55+
- Dueling Stage
- Questions (For Example: What is the Sith Code)
- Situational Questions
- Host a public training


Over Throw Rules
To initiate a over throw you must gather 80% of the council
When starting a over throw you may not leave the Korriban
If your over throw fails you will be exiled
Only Darth+ may start an over throw with 80% of the council
You must do a PK Duel to successfully over throw the Emperor
The Emperor's Advisors + Royal Guards must fight for the Emperor

Role Play Jobs:

Marauders:

High warlord:
They focus more to operate on the battlefield, as well as being extremely skilled in combat.

War Master:
They teach combat techniques and help sith get a basic understanding of how to fight.

Crusader
Specializes in the most for raids, conquests. Using techniques that would benefit the sith on a larger scale.

Sorcerers:

Lore Keeper:
Keeps track of lore and adds new lore to the Archives

Teacher:
Focuses on teaching in-depth lore of the sith.

Warlock:
Focuses on using their force powers to drain the life of the Jedi and affecting them in a harmful way with their force powers

Inquisitors:

Assassin:
the main focus of them is to eliminate targets assigned to them.

Tech Expert:
Focused on taking any tech they find and adapting it so they can improve torture techniques. As well as being extremely skilled at stealing data, as well as hacking.

Rogue:
focuses on stealing artifacts from Jedi and any that may appear.

Royal Guard:

High Guard:
Focuses much more on protecting the DC Temple and its VIP at all costs

Warden:
Trains the royal guards and makes sure they are up to par with the rest of the royal guards

Keeper:
Focuses on making sure the Archives and holocrons are defended at all costs.

Blood Guard:
Blood Guard will find any and all Jedi on Korriban and kill them at any cost.

Sith Trooper’s

Spec Ops:
Focuses more on specialized missions given by the Sith Highers.

Engineer:
Specializes in fixing and repairing and doing all things engineering

Recon:
Focuses on the reconnaissance part of the troopers.

Heavy:
specializes in heavy weapons and vehicles to overpower opposing forces.


Disclaimer
Everything in here is subject to change!
 
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