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J V S Rules

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nepisyourhomie

Executive Director
Staff member
Joined
Aug 26, 2019
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51
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Disclaimer:
1.
These rules are subject to change at any given time by certain members of the Board of Directors. It is YOUR responsibility to keep up with changes made to this page.
2. All Staff Decisions are final. If you take issue or feel you have been unfairly treated by a Staff Member, report them in the 'Report Staff' sub-forum.
3. Staff also retain the right to disallow someone access to the server if they feel as though they are going to be a negative impact and may also do so for current players, even if they have not broken rules but have a consistent/potential negative impact on the community.

Real Money & GenesisServers
We do not condone the purchase of in-game items outside of our Server Store, asking for money for in-game items or selling in-game items for real-life money is seen as "scamming" as there is no way to prove that it is a legitimate transaction that is safe for the person(s) involved.
If caught doing this, you'll likely receive a permanent ban from the server.
GenesisServers are not liable for any transactions made between players outside of our Store with real-life money, you'll be held solely accountable for your actions, as will the person offering money/taking the money. You have been warned.

New/Changed Rules (cleared each month):
14/07/20 - Added General rule 18
11/07/20 - Added Power-Gaming Rules
8/07/20 - Updated Rule 9 of Roleplay rules
8/07/20 - Updated the Secret Phrase
22/06/20 - Added Exploiting rules 1-6 - Exploit Rules
22/06/20 - Added Pets now in-character - General Rule 16

Common Definitions/Terms:
Minge/Minging: - The act of being troublesome or intentionally breaking rules in order to cause chaos and disorder on the server and/or annoyance to its player base. This may include intentionally breaking In-character rules (see FailRP), or server rules like mic spamming and RDM.

Random Death Match: (RDM) - Random Death Match, which is more commonly referred to as RDM, is the act of killing other players without any justification. A death from another player of the same faction is considered RDM when there were no grounds to kill the player.

Spamming:
  • Spamming may refer to mic spamming, chat spamming, a combination of the two.
  • Mic spamming is when an individual or group of individuals use their mic to continuously or rapidly speak in a manner that is unbefitting of a roleplay environment.
  • Chat Spamming is when an individual or group of individuals repeatedly and rapidly sends chat messages over any avenue of communication on the server, like /ooc, /comms, or any other chat channel.
Harassment: - Harassment is defined as repeated unwanted verbal abuse towards an individual. Harassment may result in a permanent ban.
Disrespect: - Disrespect is defined as offensive language (including racism) or actions towards an individual or group of people. Disrespect can range in punishment from a jail to a permanent ban.

Leeching - Leeching is defined as actively attempting to bring players from the Genesis Servers community to another community. This may include inviting them to play on another community repeatedly, offering perks/ranks to go to that community, or mentioning the other community repeatedly. Leeching is a ban that can be increased to a permaban.
Advertising: - Advertising is defined as drawing attention to another community, to an application, or to another service/product. Advertising another community or a service/product will result in a permanent ban. Advertising an application will result in denial of the application.

Exploiting: - Exploiting is defined as knowingly using bugs, glitches, cheats, or software to gain an advantage over other players. This may include using third-party software, using a known bug, or finding an unknown bug and hiding it to use to your advantage. [See Exploiting Rules Below]

Inappropriate Content: - Inappropriate Content is defined as anything said, posted, linked, or described in an out of character manner. This mainly includes sexual content, but can be expanded to include gore, malicious links, and private information (private information being a user's personal information,)

Power Gaming: - Power gaming is defined as actions in roleplay (/me) that directly affect another and/or do something that is not a feature on our server to another user.
[Examples: /me knocks you out, /strips weapons and comms, /me climbs this wall. All of these actions should be roleplayed out.] A Staff may allow certain power-gaming actions in events.

General Definitions
Staff - The term staff refers to members of the community who have been elevated to volunteer in order to enforce server rules or help members of the community with server related issues.
Gamemaster - Gamemasters are Players or Staff who have applied for the position of Gamemaster and been accepted. Their primary duties are to provide entertainment for the entirety of the server via hosting events.
In-Character - The term In-Character is used to define roleplay or actions that are considered as part of a character in a fictional environment (In this case, Star Wars: Jedi Vs Sith) that is in some form different from an individual’s real personality.
Arrest On Sight (AOS) - Arrest On Sight, more commonly referred to as AOS, is the practice of ordering people to be arrested due to them breaking an in-character rule.
Kill on Sight (KOS) - Kill On Sight, Commonly referred to as KOS, is the practice of ordering people to be killed when they see them.
Communications (/advert, /comms) - Used to communicate important information between factions and during downtime for in-character roleplay.
OOC (/ooc, //) -Used for general out-of-character chatter.
PM (/pm) - Used to privately talk to other players this can be in-character if the player deems it to be.
RDA - Arresting someone without a valid/proper reason.
Exile - Exiling is kicking a specific individual out of a faction via being voted off accordingly.
FearRP - An example of breaking FearRP would be not being afraid of death and not willing to die as a result of this. If you are at risk, you must play with it.
PK - This is when a player is Perma-killed/Player-killed. So they may lose rank or levels or both.

General Rules:
1. Harassment is not tolerated.
2. Failing to abide by appropriate RP constructs (FailRP) or using out of character means to influence stuff in character (Metagaming) is prohibited.
3. RDM/ARDM is prohibited (killing members of your own faction or trying to attack your own faction) when found to be doing so a warrant will be made for arrest will be made and the person will be jailed. However, in the case of MassRDM (killing 3+ members of your own faction), the person will be banned by a Staff Member.
4. No third party scripts, injectors, or intentional exploits. Any exploits found and not reported may (depending on the situation) result in punishment.
5. No advertising anything using our community for personal gain. Or advertisements to inflict a bad reputation on our community.
6. Upon dying in general PvP (conquests, raids, and timed events are excluded), you must wait 2 minutes before returning after respawning.
7. Do not deliberately try and block fighting or RP, e.g. standing in front of a door and not letting anyone past.
8. Refrain from using third party voice servers for faction and/or sub-faction communication, please try to use our TeamSpeak3 server, channels, and descriptions. ( ts.genesisservers.co.uk )
9. With the character system, you have one main character and one secondary character, you cannot have two high ranking roles, an example of this would be: You can't be Jedi Council and Dark Council on both of your lives. G-VIP has three roles they are not excluded from the high ranking role section.
10. Do not switch between factions to gain an advantage for something (joining the winning side of a loot drop to get the item), it's classed as a form of exploit and will be punished.
11. Do not attack people that have just teleported in, you must wait 8 seconds before attacking. Camping people that teleport is not allowed and will result in a warning, continuing will result in a harsher punishment.
12. Alt accounts are not allowed, use of alt accounts are subject to all accounts being banned.
13. Using methods to loophole force power usage is forbidden and is punishable as exploiting.
14. Mic Spam and sound board are not allowed to be used on the server.
15. You cannot lock spawn rooms.
16. Trying to get yourself exiled to speed up the process of conversion will result in harsh punishment (ban), based on the severity.
17. Pets are considered In-character, (Example if someone cloaks and you see their pet it is not considered metagaming.)
18. If found to be concealing or associating with rule breaking, you are liable to be punished at the discretion of Senior Staff.

Roleplaying Rules:
1 - You must listen to your higher up faction rankings unless valid roleplay indicates otherwise.
2 - Force Ghosts are unable to take on apprentices and such. Force ghosts are unable to partake in any planetary skirmishes and PVP battles unless attacked unprovoked. Force Ghosts may train new players.
3 - To start a majority vote within a faction Council, at least half of this council must be online.
4 - You may not AFK in the center of a roleplay, PvP, or PvE scenario. Please go AFK somewhere out of the way.
5 - Your name in-game must not correlate to anything offensive or inappropriate, keep it neutral. If a staff member requests you to change it, you must do so. You are not allowed to take someone else name when they are offline or away.
6 - Mos Eisley remains neutral a world where Jedi and Sith do not need to fight.
7 - Do not intentionally camp Crystal Identification Altars of the opposing factions.
8 - Do not abuse healing mechanics mid-combat, there is an exception however for companion abilities and group heal with a number of 2 or more teammates around you, also normal force heal can be used to heal teammates at anytime.
9 - When on a neutral world you can be captured if you are at 1/4 of your spawning health as well as being surrounded by two or more Sentinels/Inquisitors, refusing to surrender when the above conditions are met is a breach of FearRP and is a punishable offense. (if there is another sith or jedi the person does not have to surrender)
10 - When on neutral worlds only Sentinels/Inquisitors may capture people. Captured Jedi/Sith can be held for a maximum of 10 minutes, afterwards, they should be released/killed/sold (An attempt must be made to get the person back not just let them die). The captured Jedi/Sith can be sold for a maximum of 100k depending on Rank. Sentinels/Inquisitors may only kidnap one person every hour.
(Padawan/Apprentice = 10k, Knight/Lord = 20k, Master/Darth = 35k, High/Jedi/Dark Council = 50k, Master of the Order/Emperor's Voice= 75k and Grandmaster/Emperor = 100k).
11 - You must use a microphone in higher-up positions (Grand Master, Master of the Order, Emperor, Emperor's Voice).
12 -!PK Duels are in a sense a "Gentlemen's Duel" when both players have accepted the duel, you must do a countdown from 3 to "GO" in global comms before engaging in combat, not doing so will be seen as an invalid PK duel and any levels or whitelists lost from the Duel will be reverted and the person breaking this rule will be warned. (This will be made a thing in code later on, so expect the rule to disappear when it is implemented)
13 - Do not go to the opposite factions planet unless a Raid is occurring, doing so will be seen as "Solo Raiding" and you will be warned, further punishments will be applied if continuing.
14 - Inappropriate Character Descriptions are prohibited. Please keep it RP-related and if found to be inappropriate you will be told to change it and potentially punished if severe.
15 - Upon capturing a Planetary Capture Point you cannot then kill yourself. This can be seen as killing yourself to avoid combat and also simply prohibits Jedi and Sith encounters. You can kill yourself upon teleporting to another planet.
16 - When on the opposing side's home planet you must surrender when you are at 1/4 of your spawning HP as well as being surrounded by one Darth/Master or two Lords/Knights, refusing to surrender when the above conditions are met is a breach of FearRP and is a punishable offense.
17 - When Sentinels/Inquisitors are on a covert mission to the opposite factions homeworld they may not use a second character as a disguise.
18 - If a member of your faction has been captured you cannot simply kill them before they are taken to the enemy's homeworld. You can rescue them by attempting to kill the captors.
19 - Comm Channels must be appropriately used as these are in character. Staff will punish those who do not use them appropriately.
20 - Medical Droids can only use their pistol in self-defense.
21 - Medical Droids can only go onto a homeworld if they align themselves to said faction.
22 - You cannot use a vehicle in the proximity of an Airdrop.
23 - While on your character you must roleplay as it. If you consistently ruin the immersion or FailRP then you will be punished by your faction or by staff (for persistent/big offenders).
24 - The only places exempt from RP are Spawn Rooms (JC & DC chambers ARE still in character as well as the Emperor's Throne Room), the Cantina, and a corner of Mos Eisley.
25 - Initiates/Acolytes & their trainer are immune from being attacked by the opposite faction to allow smooth introduction/training on the server.
26 - Due to the fact that the Sith and Jedi are at war, the Global Communications Channel should only be used by council level Jedi/Sith. This can be overruled if there is a valid RP reason. This will be up to staff discretion in enforcing.
27 - During a raid the attacking faction cannot enter the spawn rooms of the defending faction.
28. - Mos Eisley is a neutral planet this means you can not kill either Sith or Jedi on the planet. The exception to this rule are loot drops and the fighting arena.

Faction Rules:
1 - Padawans/Apprentices/Knights/Lords are free to convert at any point but can only do so once every 3 days. Darths/Masters and above must use the Conversion Request sub-forums. You must wait 24 hours after converting before you can join a subfaction after the conversion.
2 - You can not make a rebel group, doing so is FailRP, if you're Exiled, you're Exiled, you must find a new faction to join, you may not make your own faction. You must wait the 48 hours to join subfactions also this us non negotiable.
3 - To gain promotion to the next rank you must wait for 48hrs, for [example 1, you must be a padawan for 48hrs to become a knight.]
4 - You are not allowed to speed promote faction members, meaning skipping any ranks.
5 - You cannot leave your factions planet if you are still yet to be trained.
6 - If you're a trooper based role in your faction, you must be within a Boss NPC's aggro range in order to farm on it.
7 - If the MOTO/Voice/Emperor/Grandmaster wishes to leave their faction/rank then they must notify the council and Server Director a week before.
8 - There can only be a max of 5 troopers per planet, Homeworlds are the only exception and they can have a max of 10.
9 - Faction Leadership (1iC/2iC) cannot go on Sentinel/Inquisitor missions to the opposing faction's homeworld.
10 - High ranking positions in the Jedi and Sith (Such as DC+ and JC+) are no longer allowed to participate in faction run tournaments, this includes but not limited to COTO and Wrath.
11. Inquisitor mission cooldown is 2 hours there are no exceptions

Overthrow Rules:
1. In order to conduct a successful overthrow, the Dark Council must assemble a majority and have a valid reason to overthrow.
2. Dark Councillors, Supervisors, and Advisers are all eligible to partake in the overthrow (other than the Royal Guard Commander).
3. If the Royal Guard catch wind of a potential overthrow they must investigate, inform the Emperor, and try to stop it.
4. When the leader of the overthrow confronts the Emperor there are two options:
  • Allow the Emperor to die with honour and be struck down by the leader of the overthrow, absorbing his essence.
  • If refused, the leader of the overthrow then must PK duel the Emperor. However if the usurper loses, the overthrow ends.
5. A Senior Administrator or above must approve the overthrow.
6. The Royal Guards cannot intercept the PK duel between the Emperor and the usurper.
7. Upon the ascension of a new Emperor they are given three weeks of grace before they are eligible to be overthrown.
8. If the overthrow is foiled only the leader of the overthrow is allowed to be exiled to avoid a massive hole in the Sith leadership.

Vote of No Confidence Rules:
1. Prior to carrying out the vote, you must at least make the GM/MOTO aware of what they could be doing better / are doing wrong and give them enough time to amend the problem and enough time to also see if there is any improvement. If this isn't followed then the vote will be invalid.
2. For the vote to be successful, 3/4 of the council must be in favour of it.
3. Any Jedi Councillor may put forward the vote, however, it must only be brought up seriously.
4. There must be valid reasons to start the vote.
5. The Grandmaster and Master of the Order cannot cancel the vote.
6. The GM/MOTO may vote on their counterparts vote but their vote is purely worth 1, nothing extra.
7. Upon successfully carrying out the vote, the Ex-MOTO/GM will have the option to remain as a Jedi Councillor or leave the council.

Exile Rules/Procedure:
1. First Exile - Upon being exiled from your faction you then become a member of the opposite faction.
2. Second Exile - If you somehow manage to get exiled from both factions then you will be banned for four days. Once your ban is over and you rejoin the server you are allowed to join either faction.
3. Third Exile - Once you return, if you get exiled again you are then banned for two weeks. Once that ban is over you are to join the opposite faction.
4. Fourth Exile - If you are exiled a fourth time you are then permanently banned from the server.

Family Rules
1. You may have a maximum of 12 members per family.
2. A family name may not have any recognizable names.
3. You may make your own rules for your family but you must still follow the normal server rules.
4. You cannot use any personal discords/TS3's servers to communicate outside of Genesis.

Bounty Hunter Rules
1. Bounty Hunters cannot go into spawns to kill their targets. You are only allowed to enter the faction homeworld if your bounty is there.
2. The minimum for bounties is 5000 credits. You cannot accept hits if the prices do not match this list.
3. Prices for each rank within both factions you cannot place a hit or accept a hit if the price does not match this list:
-Padawan/Apprentice- 5000 Credits​
-Knight/Lord- 10,000 Credits​
-Master/Darth- 40,000 credits​
-Jedi Council/Dark Council- 75,000 Credits​
-High Council/MOTO/Emperors Wrath/Hand/Voice- 100,000 Credits​
-Grandmaster/Emperor- 200,000 Credits​
4. You cannot place bounties on your own faction.
5. Only a Jedi/Dark Councillor+ may ban a BH from their homeworld. The ban can only last 1 hour. All BHs are subject to capture/KOS if they enter the homeworld during the ban time.
6. Bounty Hunters can only carry out bounties. They can not be hired for anything else.
7. Bounty Hunters cannot ride vehicles on home planets.
8. Maximum of 6 Bounty Hunters at a time.
9. Bounty Hunters can only be captured on homeworlds with a valid reason (Example killing a Jedi or sith, or being banned).
10. Bounty Hunters may only work in teams of two on a single target.

Event/Raid Rules:
1 - You may die multiple times within an event unless told otherwise. The lives for a raid is 2 by default(Can be increased by with permission from a member of the BoD).
2 - You must not actively go against an event to cause issues.
3 - Raids on Korriban/Tython can only be initiated once every hour (At least 15 members need to be online for sith and Jedi on either side).
4 - During a raid, when you die, you must wait 20 seconds before rejoining the fight.
5 - Once a factions shield defence has restored, the attacking faction must return back to their planet.
6 - Faction initiated conquests must be held for 15 minutes to be successful.
7- You must listen to the event host when participating in an event.
8 - Bosses cannot be lured towards loot drops.

Equipment Rules:
1 - You can only use single hilts when duel wielding sabers.
2 - Do not give out your jetpack or any other given equipment. (If possible for some items)
3 - Lightsaber wielders must not use guns under any circumstances.
4 - Do not abuse equipment.
5 - Ships are designed for transport, you can not shoot players/NPCs on the ground but you may shoot other ships who are not on your team (Example: A Jedi ship can shoot down a Sith Ship).

Gambling/Trade Rules:
1. Player-run raffles and auctions are prohibited as we have an Auction House feature on the server.
2. Scamming in player RP/gambles/bets. For example: If two Jedi agree to a duel in which the winner would be granted 100k and once the duel is over the loser doesn't pay or disconnects. . That is against our rules and will result in punishment. The same applies to use the /roll command and items too. Use your common sense.
3. After accepting a bet/gamble you cannot then try and find a way to avoid paying up if you predict you are going to lose.
4. Comms/OOC cannot be used for trading adverts. Use the auction house or the discord channel #-trade- if you wish to talk about trading.

Arrest Rules:
1. You may not arrest someone without a valid/proper reason, if you are caught doing so you will receive a warning and could potentially lose your ability to arrest altogether.
2. You must treat everyone the same regardless of relations to you.
3. You cannot unarrest someone just because you want to, you must have a valid reason to do so.
4. Your jurisdiction ends outside of your home planet.
5. If someone is attacking you or an ally on your home planet you are permitted to arrest them while in combat.
6. When a Sentinel or Inquisitor captures someone, they still must be brought back to the captor's planet and then can an appropriate authority arrest them.
7. You cannot arrest Event Characters unless stated so by the Event Host.
8. When a Sentinel/Inquisitor are performing a mission on your home planet you cannot arrest them until FearRP is in-effect and they surrender (if they break FearRP then call staff as normal and they will be dealt with from there).
9. Grave offenses such as MassRDM or ones that are not displayed in the Jail Menu should still result in a Staff Member being called for assistance.
10. You should also call an admin for someone who is a repeat offender and has been jailed multiple times.
11. After a raid is called off the people the invading faction has two minutes' grace to get off the planet before the baton may be used against them.

Power-Gaming Rules:
1. Players must /roll to determine what will happen.
2. Actions
  • if you are doing simple actions like (/me slaps) you do not need to roll
  • if you are doing a more complicated action (/me takes lightsaber) you need to roll a 51 or higher for it not to fail.
  • If you are doing an action that involves another player you will roll first, if you get a 51 or higher than the other the player you are trying to do the action on must roll to see if he can beat your roll if he wins your action will have failed, if not, you will incapacitate the opponent.
  • In the case, you roll lower than 51 your action will have failed and the other player does not need to roll
  • [Example: /me takes the soul of Zapdos]
3. you cannot take action that will affect more than one person.
4. If you fail your roll you cannot take the same action again, this goes for another player taking the action for you. [Example: /me mind trick rolls a 20, /me tries again gets 50]
5. You may not do something you normally would not be able to do with your character.
6. You cannot overpower a higher rank than you unless you have adequate backup
[Example of this is if you want to mind trick the emperor it would take the grandmaster and 3 council members]
[Example a padawan does not have enough knowledge in the force to trick a lord or a Darth]
7. Modifiers to your roll's
  • Grandmaster/Emperor have a +7 to all rolls
  • Ancients/Dreadmasters up to 2ic of faction will have a +5 to all rolls
  • Inquisitors/Sentinels have a +3 to rolls when interrogating ONLY
  • [Example: You are the emperor you roll a 46 you may addon +5 to that roll to get a 51 a successful roll]
8 Staff or gamemasters may allow certain power-gaming actions in events ONLY.

Exploit Rules:
1. The usage of Force Choke while having your lightsaber ignited is forbidden, due to the large chances of it ticking the player when the choke is released which relates to rule number 3.
2. If at any time Force Choke is used from afar whether it be intentional or accidental, the user must let the person who is being choked go otherwise will be punished under the same guidelines as Exploiting.
3. Using force powers to do lightsaber tick damage to anything is forbidden and is a form of exploiting. This does not apply to force powers with cooldowns.
4. The exploitation of Bosses: Standing Behind the boss will count as Exploiting if this is done you will be punished accordingly.
5. Glitching outside the map multiple times after being told not to will be considered exploiting.
6. Obtaining the jetpack or any weapon besides the pistol you spawn with on a medical droid is an exploit and will be punished under the exploit rules.

Staff Rules:
1. Be respectful and friendly at all times, if you are still getting needless aggression, a punishment is last resort but do what is needed.
2. You may not use your staff privileges to gain access to roles or features you shouldn't have.
3. Do not roleplay using the Staff on Duty role, the same goes for not involving yourself with RP and keeping it to OOC.
4. You need to help where able within community events.
5. If somebody complains about you, higher staff and forum report areas will deal with this, remain calm and mature.
6. You must not be uncloaked as a Staff on Duty when potentially intervening with roleplay.
7. Only use noclip when cloaked, on the Staff on Duty role. Or if there is a situation that requires it.
8. You must always provide sufficient kick and ban messages with detail.
9. Do not spawn anything when you're not supposed to.
10. While somethings are considered taboo but technically allowed in the rules if you do something that in turn could damage the reputation of the staff team or cause dissatisfaction to players that is NOT allowed. You are here to help, not upset.
11. Staff on Duty can only use the Arrest Baton to unarrest people who were falsely arrested.
12. Staff Managers and above are forbidden from being Emperor or Grandmaster.
13. Staff must enforce RP is being followed.
14. WE HAVE DAMAGE LOGS
IT IS ALSO FORBIDDEN TO LOOPHOLE AND FIND WORKAROUNDS FOR ANY OF THE AFOREMENTIONED RULES.
 
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