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[GS] Jedi Mega Thread

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Merlin

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Jedi Order
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Jedi Ranks

Padawan
Knight
Master
Ancient
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Jedi Council
High Council
Master of the Order
Grandmaster

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Rank/Path Requirements

Padawan [RANK]
In order to become a Jedi padawan, you are to go through basic training
that a Jedi knight + can take you on. At the end of this training, you are
expected to know your way around the temple, the mining system (as well
as where the dark Jedi altar is), basic combat, raid system, archive system,
F1 - menu, F4 - menu, and the difference between a normal NPC and a boss NPC.

Knight [RANK]
In order to become a Jedi Knight, you have to be a Jedi padawan,
level 25 +, have a Jedi Master (someone that mentors you), and Master's approval.
You should already be well acquainted with everything that was said above,
as well as some extra RP and OOC information that your Jedi Master teaches you,
and be able to hold yourself against another Jedi Knight in combat.

Master [RANK]
In order to become a Jedi Master, you have to be a Jedi knight,
level 50 +, have trained a Padawan to Jedi Knight, and Master's approval.
Every Jedi Master has to be well acquainted with most if not all
OOC and RP rules that follow the server and the Jedi order,
and be able to hold yourself against another Jedi Master in combat.

[PATH] General
In order to become a Jedi General, you have to be a Jedi Master,
level 70 +, and have trained 2 padawans to Jedi Master.
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Jedi Generals are Jedi Masters that have decided to take on more
responsibilities within the Jedi order and therefore given permission to
host conquests, planet captures, and lead in raids (not host).

[PATH] Elder
In order to become a Jedi Elder, you have to be a Jedi Master,
level 70 +, and have trained 2 padawans to Jedi Master.
Jedi Elders are Jedi Masters that have decided to take on more
responsibilities within the Jedi order and therefore given permission to
host public lessons in any kind, dueling lessons, meditation lessons, etc..
Ancient [RANK]
In order to become a Jedi Ancient, you have to be a Jedi General or Elder,
level 100 +, and a recommendation from either the GA, MOTO or GM.
Jedi Ancients are considered to be at the pinnacle Jedi rank (beside JC +),
They have the permissions of both Generals and Elders and are permitted
to host Jedi Knight trials. Ancients can be considered semi-council members.

Council [RANK] --- Max 9
In order to become a Jedi Council member, you have to be a Jedi Master +,
and be brought up in a council meeting and have the majority of the council voting for you.
Jedi Council is given a lot of permissions, the exact permissions are for council only to know.
Council members are Jedi who makes executive decisions for the Jedi order,
its progress and changes is up to the council, it is considered an honor to be one.

High Council [RANK] --- Max 3
In order to become a High Council member, you have to be part of the council,
have been a council for at least 2 weeks, brought up in a meeting for the position,
and have the majority of the council voting for you.
High Council members are senior council members and are well trusted to perform
their duties as council members. High Council members are considered candidates for
Master of the Order. Have more permission then a normal JC and can order them around.

Master of the Order [RANK] --- Max 1
In order to become a Master of the order, you have to a High Council,
and handpicked by the Grandmaster for the position.
The Master of the Order maintains the council and that the
sub-factions are up to date and are being withheld.
The Master of the Order also hosts Sub-Factions meeting every week
that Second in command + can attend.

Grandmaster [RANK] --- Max 1
In order to become a Grandmaster, you have to be the Master of the Order.
The Grandmaster maintains the Jedi as a whole and can implement changes
or change the direction of the order if he sees so fit. The Grandmaster
holds council meetings every week that council + can attend.

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Jedi Code

There is no emotion, there is peace

There is no ignorance, there is knowledge

There is no passion, there is serenity

There is no chaos, there is harmony

There is no death, there is the Force.

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Three Pillars of the Jedi

Force
Our connection to the force and the way we use it is what makes us Jedi

Knowledge
The life of a Jedi should be one of constant learning, constant self-improvement

Self-Discipline
A Jedi does not blame others for shortcomings and failures and uses such setbacks as a learning experience

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Traditional Lightsaber Forms

Form I: Shii-Cho (Versatile)
The oldest and most basic form of lightsaber combat, it is the first form of lightsaber combat that most Jedi learn and was developed as the Jedi transitioned from using traditional swords to using lightsabers

Form II: Makashi
(Aggressive)
Developed when the Jedi began fighting Sith and other lightsaber wielders. It emphasizes precision, simple footwork and preventing disarmament, and this makes it a strong defense against Form I

Form III: Soresu
(Defensive)
Was developed to defend against blasters. It is characterized by tight, efficient movements that shield the Jedi's body, using the lightsaber primarily as a defensive weapon to deflect blaster bolts

Form IV: Ataru
(Agile)
It is an aggressive, acrobatic style. A practitioner of this form channels the Force to achieve high-speed movements, impossible leaps, and deadly strikes

Form V: Shien/Djem So
(Vengeance)
Developed out of Form III, using its precise defensive motions to create a more offensive fighting style. Its basic premise is using natural strength to dominate an opponent

Form VI: Niman (Arrogance or Majestic)
Is a synthesis of elements from the five previous forms. It is especially popular among Jedi who does not focus on combat training because it is easy to master and execute

Form VII: Juyo/Vaapad (Blade Master)
It is the most difficult of the traditional lightsaber forms, both physically and emotionally. Rather than ridding themselves of emotions, practitioners of Form VII channel them into the fight, attacking with chaotic, furious, and unpredictable moves to catch their opponents off guard

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Forms of Punishments

Jedi Warning
A Jedi warning is the lowest form of punishment and will be used to remind the receiver to change their ways before a more severe punishment is issued. Upon reaching 2 Jedi Warns a demotion will likely take place, of one rank or possibly more if required. However, if a Jedi is to reach 3 Jedi Warnings they will be exiled from the Order

Exile
Being Exiled is one of the main forms of punishment for the Jedi Order, when Exiled, you'll no longer be associated with the Jedi Order all your ties, ranks and power within the Jedi Order will be stripped from you and you'll be forced to join the opposing faction AKA the Sith. Exiling may occur if you have damaged the Jedi Order, Hurt one of your own, turned towards anger or failed as a Jedi and the Order as a whole.
This can only be issued by the Grandmaster or the Master of the Order

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